Game Design
epub, pdf |eng | 2018-11-05 | Author:Julian Togelius
Trial and Error on Speed Evolutionary computation can be described as a process of massive trial and error. It seems to be an enormously wasteful process—all those neural nets that ...
( Category:
Intelligence & Semantics
July 14,2019 )
epub |eng | 2019-06-03 | Author:Anna Anthropy
What You Learned In this chapter, we covered some more advanced ideas. You learned how to make your own variables to keep track of stuff. You programmed your sprites to ...
( Category:
Game Programming
July 4,2019 )
epub |eng | 2019-01-14 | Author:Cooper, Jonathan
There may be multiple idle animations, one for each state, such as ambient, combat, crouching, and so on. Each idle should satisfy similar conditions (e.g., same foot forward) to easily ...
( Category:
Game Programming
June 21,2019 )
epub |eng | | Author:Mario Zechner, J. F. DiMarzio & Robert Green
public BlendingScreen(Game game) { super(game); glGraphics = ((GLGame)game).getGLGraphics(); textureRgb = new Texture((GLGame)game, "bobrgb888.png"); textureRgba = new Texture((GLGame)game, "bobargb8888.png"); vertices = new Vertices(glGraphics, 8, 12, true, true); float[] rects = new ...
( Category:
Object-Oriented Design
May 20,2019 )
epub |eng | | Author:LEE STEMKOSKI & Evan Leider
As it stands, the wizard’s animation continues, even when the wizard is not moving. Next, you will create events to start and stop the wizard animation at the appropriate times. ...
( Category:
Object-Oriented Design
May 20,2019 )
epub |eng | | Author:Adam Sinicki
Objective vs. Imperative vs. Functional Imperative meant that everything you wrote was sequential, and you would write statements in the order that they were to be executed at runtime. The ...
( Category:
Software Development
May 20,2019 )
epub, mobi |eng | 2018-09-03 | Author:Adam Kramarzewski, Ennio De Nucci
The hookshot is an example of a key item that has a variety of gameplay uses, from puzzle solving to combat. To sum it up, lock and key design is ...
( Category:
Software Development
May 20,2019 )
epub |eng | 2013-11-07 | Author:Raph Koster
Mere entertainment becomes art when the communicative element in the work is either novel or exceptionally well done. It really is that simple. The work has the power to alter ...
( Category:
Game Theory
April 1,2019 )
mobi, epub |eng | 2014-03-31 | Author:Jonathon Manning and Paris Buttfield-Addison
Adding Physics to Sprites Problem You want to make sprites be affected by gravity and other physical forces. Solution To make an SKSpriteNode be physically simulated, create an SKPhysicsBody and ...
( Category:
Game Design
April 1,2019 )
epub, mobi |eng | 2018-12-06 | Author:James R. Parker
FINITE STATE MACHINES The idea that an NPC can be cruising, chasing, or avoiding is not especially profound, and clearly different behavior can be assigned to each mode or state. ...
( Category:
Software Development
March 15,2019 )
azw3 |eng | 2015-12-08 | Author:Hiwiller, Zack [Hiwiller, Zack]
FIGURE 19.1 Swordfighting Game. Used with permission of the author. It was a swordfighting game where the player simultaneously acted with the AI opponent by pressing one of the arrow ...
( Category:
Game Programming
December 26,2015 )
mobi |eng | 2011-11-22 | Author:de Byl, Penny
GUI.Label(Rect (20,20,200,100), "Winner: " +winner); if(GUI.Button (Rect (50,60,100,30), "Play Again")) { //reset the game winner =""; GameObject.Find("Car Prefab").transform.position = playerLocation; GameObject.Find("Player2").transform.position = npcLocation; GameObject.Find("Player2").GetComponent("waypoints"). currentWP =0; } GUI.EndGroup (); } ...
( Category:
Game Design
November 23,2015 )
epub |ara | 2015-10-19 | Author:Daniel Goldberg
The Joy of Virtual Violence Cara Ellison & Brendan Keogh Violence has always been a core mechanic in video games, leading to an endless debate on whether or not violent ...
( Category:
Communication & Media Studies
October 24,2015 )
mobi, epub |eng | 2009-03-31 | Author:Nick Montfort [Montfort, Nick]
5 Yars’ Revenge [89] 5.1 At top, a screen from Star Castle, a vector graphics coin-op game. The screen at the bottom is from Yars’ Revenge, the Atari VCS cartridge ...
( Category:
Game Programming
October 13,2014 )
mobi, epub |eng | 2012-01-31 | Author:Morgan Ramsay [Ramsay, Morgan]
In 1993, Russell Shanks, Andy Zaffron, and I started up a studio in San Diego for Sony Imagesoft, which became Sony Computer Entertainment America (SCEA) and then 989 Studios in ...
( Category:
Game Programming
October 13,2014 )
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