Game Design
epub, pdf |eng | 2018-11-05 | Author:Julian Togelius

Trial and Error on Speed Evolutionary computation can be described as a process of massive trial and error. It seems to be an enormously wasteful process—all those neural nets that ...
( Category: Intelligence & Semantics July 14,2019 )
epub |eng | 2019-06-03 | Author:Anna Anthropy

What You Learned In this chapter, we covered some more advanced ideas. You learned how to make your own variables to keep track of stuff. You programmed your sprites to ...
( Category: Game Programming July 4,2019 )
epub |eng | 2019-01-14 | Author:Cooper, Jonathan

There may be multiple idle animations, one for each state, such as ambient, combat, crouching, and so on. Each idle should satisfy similar conditions (e.g., same foot forward) to easily ...
( Category: Game Programming June 21,2019 )
epub |eng | | Author:Mario Zechner, J. F. DiMarzio & Robert Green

public BlendingScreen(Game game) { super(game); glGraphics = ((GLGame)game).getGLGraphics(); textureRgb = new Texture((GLGame)game, "bobrgb888.png"); textureRgba = new Texture((GLGame)game, "bobargb8888.png"); vertices = new Vertices(glGraphics, 8, 12, true, true); float[] rects = new ...
( Category: Object-Oriented Design May 20,2019 )
epub |eng | | Author:LEE STEMKOSKI & Evan Leider

As it stands, the wizard’s animation continues, even when the wizard is not moving. Next, you will create events to start and stop the wizard animation at the appropriate times. ...
( Category: Object-Oriented Design May 20,2019 )
epub |eng | | Author:Adam Sinicki

Objective vs. Imperative vs. Functional Imperative meant that everything you wrote was sequential, and you would write statements in the order that they were to be executed at runtime. The ...
( Category: Software Development May 20,2019 )
epub, mobi |eng | 2018-09-03 | Author:Adam Kramarzewski, Ennio De Nucci

The hookshot is an example of a key item that has a variety of gameplay uses, from puzzle solving to combat. To sum it up, lock and key design is ...
( Category: Software Development May 20,2019 )
epub |eng | 2013-11-07 | Author:Raph Koster

Mere entertainment becomes art when the communicative element in the work is either novel or exceptionally well done. It really is that simple. The work has the power to alter ...
( Category: Game Theory April 1,2019 )
mobi, epub |eng | 2014-03-31 | Author:Jonathon Manning and Paris Buttfield-Addison

Adding Physics to Sprites Problem You want to make sprites be affected by gravity and other physical forces. Solution To make an SKSpriteNode be physically simulated, create an SKPhysicsBody and ...
( Category: Game Design April 1,2019 )
epub, mobi |eng | 2018-12-06 | Author:James R. Parker

FINITE STATE MACHINES The idea that an NPC can be cruising, chasing, or avoiding is not especially profound, and clearly different behavior can be assigned to each mode or state. ...
( Category: Software Development March 15,2019 )
azw3 |eng | 2015-12-08 | Author:Hiwiller, Zack [Hiwiller, Zack]

FIGURE 19.1 Swordfighting Game. Used with permission of the author. It was a swordfighting game where the player simultaneously acted with the AI opponent by pressing one of the arrow ...
( Category: Game Programming December 26,2015 )
mobi |eng | 2011-11-22 | Author:de Byl, Penny

GUI.Label(Rect (20,20,200,100), "Winner: " +winner); if(GUI.Button (Rect (50,60,100,30), "Play Again")) { //reset the game winner =""; GameObject.Find("Car Prefab").transform.position = playerLocation; GameObject.Find("Player2").transform.position = npcLocation; GameObject.Find("Player2").GetComponent("waypoints"). currentWP =0; } GUI.EndGroup (); } ...
( Category: Game Design November 23,2015 )
epub |ara | 2015-10-19 | Author:Daniel Goldberg

The Joy of Virtual Violence Cara Ellison & Brendan Keogh Violence has always been a core mechanic in video games, leading to an endless debate on whether or not violent ...
( Category: Communication & Media Studies October 24,2015 )
mobi, epub |eng | 2009-03-31 | Author:Nick Montfort [Montfort, Nick]

5 Yars’ Revenge [89] 5.1 At top, a screen from Star Castle, a vector graphics coin-op game. The screen at the bottom is from Yars’ Revenge, the Atari VCS cartridge ...
( Category: Game Programming October 13,2014 )
mobi, epub |eng | 2012-01-31 | Author:Morgan Ramsay [Ramsay, Morgan]

In 1993, Russell Shanks, Andy Zaffron, and I started up a studio in San Diego for Sony Imagesoft, which became Sony Computer Entertainment America (SCEA) and then 989 Studios in ...
( Category: Game Programming October 13,2014 )